![]() Three years later, someone named Chad asked another question that was added on to this page: How do you use a protractor to find the three angle measures of a triangle?Īgain, the goal is a specific task, but this time it’s not finding and drawing an angle, but measuring one that is already there, as in my extra comment above. ![]() Have fun drawing and measuring, and let us know if you need more help, or if you discover any great theorems while you explore! Measuring angles in a triangle Then you read the numbers just like a ruler. Then you find which set of numbers starts at zero on the first line, and follow it until you come to the second line. You line up the bottom edge with one of the lines that make the angle, with the center mark (C) over the place where the lines meet. Though the question was only about drawing an angle, I added a comment on the opposite task: If you have to measure an angle you've been given - maybe where the line you just drew meets the other parallel line - then you do the same thing in reverse. There are 10 marks between 60 and 70, and we chose the large one in the middle, for 5. On my protractor, we used the inside numbers. Now you can use your ruler to draw a line between the marks (CD), and you're done! Make a small mark there (D), and then remove the protractor. Just as on a ruler, there should be some number of divisions between them, and you should be able to identify a mark for 65 degrees halfway between 60 and 70. To draw a line at a 65-degree angle, facing to the right, look for the numbers that start at 0 on the right (that's the outside set of numbers on mine) and look along them until you come to 60 and 70. Note that the vertex of the triangle does not go on the edge of the protractor (though that might be true for some that are not transparent like mine) the protractor has to be placed over the line you are using, with the vertex directly under the cross, and the line passing under the 0 mark. degree labels around the outside, probably going in bothĭirections (clockwise and counterclockwise) from 0 to 180. a semicircle around the edge, with little degree marks (so you should first make a small mark there to show Marks the center of the angle you are going to measure a cross or dot in the middle of that line (C), which With the line you want to make a 65 degree angle with a line along the bottom (AB), which you have to line up What you should see on yours (and on mine if I could draw it better!) are: Here is a better picture (of a really cheap school protractor!): Math, and inserting pictures was not easy, so I did it the hard way. Mine is not very round after passing through e-mail, but you should more or less recognize it: Let's take out your protractor and look closely at it. Michelle had a specific task to perform, but her main need was to learn how to use the protractor so I used the former as an example for the latter: Hi, Michelle. I made two parallel lines - now I have to intersect those lines making a 65-degree angle. I need to know how to find angles and to use a protractor. Math archive already, our first extended discussion of reading a basic protractor was this, in 1998: Using a Protractor Drawing or measuring an angleĪlthough there were several short answers in the Ask Dr. And just like last time, I’ll add a bonus: why it has that name. We’ll also consider the relationship between protractors and the compass and straightedge constructions that started this series on geometry tools. ![]() This time, we’ll consider another common question over the years: how to use a protractor to measure angles. ![]() Last time we looked at how to use a ruler to measure distances.
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![]() If you’re one of those people and lost your phone, wallet, or any other precious item, don’t fret! Millions of people pass through commercial airports, and many of them misplace their belongings. The Houston Airport System consists of two airports that organize commercial flights and one dedicated to the US Armed Forces and NASA. Have an animal that has behavior challenges? Check out our Pet Behavior Support page.Find Lost Airport Items All the Info You Need To Reach the Houston Airport Lost and Found Department The Straightforward Way To Contact the Houston Airport Lost and Found Office.Need to report animal cruelty? Here is the link to 927PAWS, which was created by the Harris County Animal Cruelty Taskforce.Need financial assistance with caring for an animal? We’ve put a big list together of financial assistance programs.Saw a stray animal that you believe needs to be picked up? Here are the links to contact official Animal Control offices.Need help feeding an animal? We have a pet food bank.Here are some quick links, all of which are included on our “ Get Help with an Animal” page: You can find other rescue groups and traditional (NOT no kill shelters) by clicking here.You can find more details about fostering by clicking here.You can find our online enrollment form by clicking here.While we have a limited number of spaces in our program, there are other ways we can assist you in caring for your rescue. You can find out more information about what fostering means by clicking here. If all of the Friends For Life foster homes are filled, we ask that you foster the animal you’ve found. We do have a limited number of fosters and we always run at maximum capacity so that we can save as many animals as possible. If the animal you’ve found is not a part of a community cat colony and you’ve been unsuccessful in locating the owner, we have a lot of different ways to help you. Advice on how to TNR community cats can be found here. If the cat is not neutered (again, look for an ear-tip), please seek spay/neuter at your nearest low-cost clinic or at a Fix Houston spay-neuter event. If injured or ill, please seek veterinary care. If you have found a neighborhood cat that is not owned, look for a tipped ear indicating that the cat is neutered and return the cat to where it was found.Įar-tipped cats are part of a Trap-Neuter-Return (TNR) program and should not be removed from their colony unless injured or ill. When you post an animal on lost/found pet services like Pawboost, they create a flyer for you that you can easily print out and put up. Post flyers in the area you found the animal.Take the animal to any vet clinic to scan for a microchip. If an animal if microchipped, you can reunite a pet with its owner via the pet’s microchip information.Montrose/Midtown – Montrose / Midtown Lost & Found Pets – Houston, TX.Heights – Houston Heights Lost and Found Pet Page.Lost N’ Found Pets of Houston and surrounding Areas.Houston Pet Help – Rescue Network – Lost & Found.Lost & Found Pets Of Houston / Harris county.Greater Houston Lost and Found Dogs and Cats.Posting on neighborhood Facebook pages - here are some popular Houston ones:.Posting on the neighborhood lost/found pet apps like Nextdoor and Pawboost – many times owners looking for their pets will check here first. ![]() ![]() If you are looking for help with an animal that you’ve found, begin by: ![]() The simplest and oldest type of mechanical timer is the hourglass - which is also known as "the glass of the hour" - in which a fixed amount of sand drains through a narrow opening from one chamber to another to measure a time interval. The mechanical kitchen timer was invented in 1926 called a fan fly that spins against air resistance low-precision mechanical egg-timers are sometimes of this type. Each swing of the wheel releases the gear train to move forward by a small fixed amount, causing the dial to move steadily backward until it reaches zero when a lever arm strikes a bell. ![]() They function similarly to a mechanical alarm clock the energy in the mainspring causes a balance wheel to rotate back and forth. Manual timers are typically set by turning a dial to the time interval desired turning the dial stores energy in a mainspring to run the mechanism. Mechanical use clockwork to measure time. Time switches, timing mechanisms that activate a switch, are sometimes also called "timers". Most timers give an indication that the time interval that had been set has expired. Working method timers have two main groups: hardware and software timers. A simple example of the first type is an hourglass. The word "timer" is usually reserved for devices that counts down from a specified time interval, while devices that do the opposite, measuring elapsed time by counting upwards from zero, are called stopwatches. Timers can be categorized into two main types. A timer is a specialized type of clock used for measuring specific time intervals. ![]() You can find high-quality textures over the internet, but many of them are large in file size. ![]() This method helps Archicad enumerate objects faster, and makes it easier for you to manage these contents.Įveryone wants to design the nicest model possible, which they can proudly present to the customer and fellow architects. Create library container files by IFC model.IFC models coming from structural engineers or MEP specialists usually contain many objects, which Archicad puts into the Embedded Library. When you work together with external consultants, there is no way you can avoid including IFC in your workflow. See our Help Center article How to detect and clear missing Library Parts.Delete or replace missing objects to fix this issue. For best results, check all relevant viewpoints – floor plans, sections, elevations, interior elevations and 3D. Use Find & Select to try to detect all missing objects in the project.Consolidate your libraries in the project - if you migrated from an older version, keep using migration libraries and the latest Archicad library. ![]() Moreover, in case of duplication, these objects can misbehave. Leaving missing or duplicated objects in your project can add several minutes to library loading time, because Archicad must spend time locating these elements.
The simulation leveraged most of the existing core components of Microsoft Flight Simulator X's platform, thus providing an entire earth model in which to play from, and was planned to be compatible with both Windows Vista and Windows XP. This time around the simulation was instead being made in-house by Microsoft's ACES Studio, which was most known for its successful Microsoft Flight Simulator series line, as a part of the " Games for Windows" initiative. The re-launch attempt at Microsoft's second version of the "Train Simulator" project was officially announced on Janu( ). Its first version was later released in October 2007. Much of the former development team from Kuju later established Rail Simulator in order to continue development of their own simulation platform. We remain focused on the simulations category with successful, platform-driving franchises such as "Microsoft Flight Simulator." However, only three months later into the Summer on Aug( ), Kuju had handed the project over to Microsoft Game Studios and they would eventually halt the entire development by Spring of 2004 as the following statement from Microsoft confirmed:Īp( ) – Microsoft Game Studios has halted the Windows-based game "Train Simulator 2.0." The decision to halt "Train Simulator 2.0" was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. On ( ), a preview of the title was shown at the E3 Entertainment Expo in Los Angeles to demonstrate much of the new work, such as its new routes, rolling stock, and other features including animated people & functioning turntables. Unlike the latest project, this one was going to be based upon the existing platform engine as its predecessor was & developed by Kuju Entertainment, whom were the original creators, once again. Īn earlier attempt at building a second version to Train Simulator was originally announced during the Spring of 2003. However, with the closure of Microsoft's ACES Studios on Janu( ), development of this simulator was immediately halted. The simulation was to use a modified Microsoft Flight Simulator X software platform. It was to be the successor to Microsoft Train Simulator and was being developed by ACES Studio (Microsoft Game Studios), known for their long line of Microsoft Flight Simulator games, as a part of the " Games for Windows" initiative. The program's lead designer, Rick Selby, also announced in early 2009 that it was to be compatible with Windows XP, Windows Vista and Windows 7. MSTS 2 was first announced on Janu( ) and originally scheduled for release in the last quarter of 2009. Microsoft Train Simulator 2 ( MSTS 2) was a train simulator that was being developed by Microsoft Game Studios until being officially postponed for an indefinite period. PC - Windows XP, Windows Vista, Windows Server 2008Ī Internet Connection for Product Activation (same as Flight Simulator X)Ĭredits | Soundtrack | Codes | Walkthrough Project indefinitely postponed as of Janu( ) For other train simulation titles, see Train Simulator (disambiguation). Scenarios for the Northern Southern Coal District routeįour scenarios for the Norfolk Southern Coal District route:Ģ.8 GHz Core 2 Duo (3.2 GHz Core 2 Duo recommended),ĪMD Athlon MP (multiprocessor variant or comparable processors)ĥ12 MB with Pixel Shader 3.This article is about Microsoft Train Simulator 2.EMD GP38-2 in Norfolk Southern black and thoroughbred liveries. ![]() Also included are scenarios specifically for the Norfolk Southern Coal District route (available separately and required to play these scenarios). The locomotive is also Quick Drive compatible, giving you the freedom to drive the Norfolk Southern GP38-2 High Hood on any Quick Drive enabled route for Train Simulator. Also included are low gondola freight cars, NS box cars and flat cars. Most GP38-2 locomotives were built with a low hood, although some were built in high hood variant, as portrayed in the EMD GP38-2 for Train Simulator, which comes in Norfolk Southern black and thoroughbred liveries. Many remain in service today, more than 40 years after entering service. Their modest power output of 2,000 horsepower from a 16 cylinder engine saw them classified as road switchers, but were adequately able to haul light freight across the US railroad network. The majority of models were put into service on US railroads, although some were exported to Canada, Mexico and Saudi Arabia. The general purpose GP38-2 road switcher joins the Norfolk Southern stable for Train Simulator.Īs the successor to the previous GP38, more than 2,000 GP38-2 models were built by General Motors between 19. REQUIRES TRAIN SIMULATOR + ACTIVE STEAM ACCOUNT ![]() Now I run MacVim from Terminal by typing mvim j. And then, I rehash the environment by hash -r (or close and re-open the terminal). The simplest way to both save and quit out of VI or VIM is with a keyboard shortcut ZZ. I first download MacVim from the releases page, Then I install MacVim by dragging it to my Applications folder, For terminal usage, there's also a terminal app in the zip, called mvim, I install it by running this command: sudo mv mvim /usr/local/bin/vim. The file opens, but the statusline displays jaderberg.txt. If in Terminal I type out the whole file name, mvim jderberg.txt, everything is fine. I just found one way to do it: if has ('guimacvim') ' set macvim specific stuff endif. Press the ESC key, then hold the Shift key then press Z twice.Note the capitalization, which means the save and quit command is executed by pressing Escape, then holding the Shift key then pressing Z twice, thus: If I type mvim j Terminal refuses to complete the file name. ![]() You’ll immediately save the current file and exit out of vi/VIM with ZZ. How to Save File Without Quitting in VI or VIM Similarly you can use ZQ to quit vim/vi in general, but without saving the file. You can also save a file in VI or VIM without quitting: Press the ESC key to enter command mode (getting out of Insert mode).You can also use command mode to save and quit in one command: Put MacVim.app in your application, which is the /Applications directory (must be put in the application directory, otherwise terminal call: mvim will not. Note the colon and not semi-colon, as : puts you into command mode and then wq (write and quit) is the command used to save and exit out of vim/vi. VIM/VI can be a bit of a confounding mystery if you’re new to using it, but like anything else once you learn a few basics you’ll be more comfortable with it. If you’re new to VIM and want to learn more, there’s a well-done online VIM interactive tutorial at. The ‘vimtutor’ command can also help you along. Or you can always just launch your Terminal, type vim, hit return, and perform your own crash course. VIM is a powerful text editor, but you can use it for other stuff too, like creating a password protected text file to function as a journal, diary, or credential file or whatever else you’d find a locked text file for. Now you know how to save, and save and quit out of vim. There are other ways too, but these are the most commonly used and easiest to use. Obstacle4_image = ("obstacles/obstacle4.png") Obstacle3_image = ("obstacles/obstacle3.png") Obstacle2_image = ("obstacles/obstacle2.png") Obstacle1_image = ("obstacles/obstacle1.png") I also made a video so you can get a better understanding of what the problem is. Thread(target=lambda: timer(my_sprite.score)).start() WINDOW.blit(chosen_obstacle, (imgX, 323)) Obstacles_tuple = (obstacle1, obstacle2, obstacle3, obstacle4, obstacle5)Ĭhosen_obstacle = random.choice(obstacles_tuple) How can I render the obstacles more smoothly? The relevant parts of the code: import pygame The problem is that when the score surpasses 35, obstacles appear on top of each other, some appear and disappear constantly and it just looks bad and very laggy. So what I want to do is when the user's score surpasses 35, obstacles will start being randomly generated. I managed to create all of the dinosaur sprite animations (walking, jumping and bending) and now I'm trying to add the obstacles. I don't have much experience with pygame. We were also hoping to add some gravity features where obstacles can jump with realistic believability.I'm trying to make a clone of google chrome dinosaur game in Python pygame. We were hoping to cover while-loops and other Python elements that we thought were crucial building blocks for anyone working with code. The next steps for Code Runner would be adding more concepts covered through the game functionality. We also learned a lot about education, through both introspection into ourselves as well as some research articles we found about how best to teach concepts and drill practice. We learned so much about game design and the implementation of computer science skills we learned in the classroom. We are proud of the cleanliness and truthfulness this hold with our mission statement-giving the user the most hand-ons and accurate coding experience. The idea we settled upon, the most graceful, was a method through which the user input is directly input into the character behavior instantiation, meaning that the user code is directly what is running the character-no proxies or comparison strings. We considered making pre-written code snippets that the game would compare to the user input or creating a pseudocode system that could interpret the user's intentions. We had many different approaches for incorporating the user input into the game, that finding one that worked proved to be very difficult. We were most proud of the code incorporation feature. We also had difficulty with the graphics side of the project as that is something that we do not actively focus on learning through standard CS courses in school. The idea we settled on still challenged us, but was something we thought was accomplishable. While there were some ideas that had heavily utilizing AI and VR, we knew that we could not code that up in 36 hours. Finding that halfway point pushed both our creativity and technical abilities. We had most trouble with troubleshooting an idea that is both educational and fun. Furthermore, we implemented a file structure for all educators to customize their own programming lessons and custom functions to target specific concepts, such as for loops and while loops. We then integrated a text editor that allows quick and dirty compilation of Python code into the visually appealing format of the game. We began with a Pygame template and created a game akin to the "Dinosaur game" of Google Chrome. The game covers the basic concepts behind integers, loops, and boolean statements. Players can code the behavior for the given level, telling the player to "jump when the obstacles is 10 pixels away" with workable Python script. However, as the player experiences more and more difficult obstacles through the level progression, they are encouraged to automate the character behavior with the use of Python commands. ![]() ![]() This code models a "dinosaur game" structure where players have to jump over obstacles. The code the students learn is actual Python script, but it guided with the help of an interactive tutorial. We thought the ideal learning environment would be an interactive experience where players have to learn to code, not for a grade or score, but to progress an already interactive game. We found that even there are so many resources to learn to code, but all of them fall into one of two categories: they are either in a generic course and grade structure, or are oversimplified to fit a high-level mould. ![]() ![]() The current in the series connection will have constant value through every element. ![]() Next we will calculate the current flowing in the circuit. ![]() Then the voltage drop across the R 2 and R 3 are 4 V. Thus, we also prove the Kirchhoff’s Voltage Law where the algebraic sum of voltage drop in a closed circuit is zero. The voltage drop across the R 2 and R 3 are equivalent to the voltage drop across the equivalent parallel resistor (R P) of R 2 and R 3. The voltage drop across the R 1 (V R1) is Voltage drop in the parallel connection has the same values across each resistor.Voltage drop in the series connection has different values across each resistor.Now we proceed to calculate voltage drop for each resistor. Thus the total current flowing in the circuit is We will use the second method, one equation consisting of series parallel resistors. Series Parallel Equivalent Resistanceįirst thing first, we have to find the equivalent resistance of the circuit. Here we have one resistor in series with a voltage source and a pair of parallel resistors. This will be different from the simple example above because we will analyze the circuit for its equivalent resistance, voltage drop, flowing current, and more. Now we will proceed to analyze a series parallel circuit. This way we will solve the circuit in one go.įinally, we can write the series parallel circuit formula from the circuit above. We write them in order from positive polarity to negative polarity. Second method, we make a single equation consisting of all the resistors at once. If the steps above are still too long, we can use another approach. After that, we will solve the equivalent resistor (R eq) for R S and R P connected in series.įind the equivalent series resistor, R S:įind the equivalent parallel resistor, R P: We can use two different approaches in order to find the total resistance in that circuit.įirst method, we will solve the series resistors to get an equivalent series resistor (R S) and the parallel resistors to get an equivalent parallel resistor (R P) separately. We will use this circuit to solve one of the series and parallel circuits combined examples. The resistors R 1 and R 4 are in series connection, while the resistor R 2 and R 3 are in parallel connection.īefore calculating the total current flowing in the circuit, we should find the equivalent resistance from those four resistors. In the circuit above we can see that we have a voltage source with 4 resistors R 1, R 2, R 3, and R 4 in series parallel combination. Let’s observe a simple series parallel circuit below. Last step is to solve those equivalent resistances into an equivalent total resistance.įrom the next point until the very end, we will learn everything about how does a series parallel circuit work. Then solve all the parallel resistors into equivalent parallel resistances. Or we could make it faster if we solve all the series resistors into equivalent series resistances. We should solve the circuit for each group of parallel resistors to make an entirely series circuit then solve it. We only need to take a different approach to solve this kind of circuit. We may find a pure series circuit or parallel circuit, but mostly in our life, they will be the combination of series and parallel or we call them series parallel circuits.ĭon’t worry, it is not an entirely different thing from series circuit or parallel circuit. In the actual applications, we will mostly find series parallel circuit instead of series circuit or parallel circuit. 4 Series Parallel Circuit Examples in Real LifeĪfter learning about series and parallel circuit, we will learn about the series parallel circuit examples, a circuit with combination of series and parallel circuit. ![]() But I think that this plugin has more advantages for post-production, or recording/ mixing engineers that need IRs to put their recorded instruments and drums in a certian type of room. Sometimes I just need to make a dip for that string in the upper mids, you know.ĭon't get me wrong, Altiverb 7 has awesome IRs. The built-in EQ of Altiverb 7 is good enough for some high and low passing, but that's it. ![]() I usually send the send signal of each instrument through a dedicated bus with an EQ slapped on the channel to tweak the EQ settings for each element differently before all elements hit one (or two) Reverb unit. In my last productions I've always ended up using the Sydney Opera IR for instruments and groups. You can search with key words, and the pics give you a nice visual support to get closer to the right preset. NelsonActually the IR browser is IMO the best out there. Or is it that a lot of the rooms just don't sound good?Īs for the right EQ setting, is this something specific to Altiverb, or is it a problem you face will any type of convolution reverb? Was it difficult to find the right IR within Altiverb because Altiverb isn't very descriptive when it comes to a room or environment description (in other words, how some rooms are better for drums, while other are better for guitars)? ![]() 238000003199 nucleic acid amplification method Methods 0.000 description 15.230000024245 cell differentiation Effects 0.000 abstract description 2.108090000623 proteins and genes Proteins 0.000 abstract description 8.102000004169 proteins and genes Human genes 0.000 abstract description 8.238000001890 transfection Methods 0.000 abstract description 22.QAOWNCQODCNURD-UHFFFAOYSA-L sulfate Chemical compound S()(=O)=O QAOWNCQODCNURD-UHFFFAOYSA-L 0.000 claims description 9.108010054624 red fluorescent protein Proteins 0.000 claims description 11.108091005938 enhanced green fluorescent protein Proteins 0.000 claims description 18.210000001161 Embryo, Mammalian Anatomy 0.000 claims description 23.230000004069 differentiation Effects 0.000 claims description 28.229940050528 albumin Drugs 0.000 title abstract description 13.102100001249 ALB Human genes 0.000 title abstract description 56.108010076876 Keratins Proteins 0.000 title claims abstract description 22.102000011782 Keratins Human genes 0.000 title claims abstract description 22.210000001671 Embryonic Stem Cells Anatomy 0.000 title claims abstract description 51. ![]() Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.) Filing date Publication date Application filed by Shanghai Institutes for Biological Sciences SIBS of CAS filed Critical Shanghai Institutes for Biological Sciences SIBS of CAS Priority to CN 200810202862 priority Critical patent/CN101760450B/en Publication of CN101760450A publication Critical patent/CN101760450A/en Application granted granted Critical Publication of CN101760450B publication Critical patent/CN101760450B/en Status Active legal-status Critical Current Anticipated expiration legal-status Critical Links Original Assignee Shanghai Institutes for Biological Sciences SIBS of CAS Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)Ĭenter for excellence and innovation of molecular cell science, Chinese Academy of Sciences ( en Inventor 王欣 李阳芳 Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.) Active Application number CN 200810202862 Other languages Chinese ( zh) Google Patents CN101760450B - Albumin/keratin double expression mice embryonic stem cell system and establishing method thereof CN101760450B - Albumin/keratin double expression mice embryonic stem cell system and establishing method thereof |